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Wednesday, October 17, 2007

Patlabor

Ingram AV-98

Ingram 98-AV front Ingram 98-AV rear

Specifications:

Unit type: law enforcement anti-labor crime patrol labor
Manufacturer: Shinohara Heavy Industries, Hachioji Factory
Commencement of sales: April 1998 AD
Height: 8.02 metres
Width: 4.37 metres
Standard weight: 6.02 tons
Full equipment weight: 6.62 tons
Maximum weight lifting capacity: 2.40 tons
Armour materials: fibre reinforced plastic and carbon fibre reinforced material
Standard equipment: 37 mm revolver cannon x 1 (6 rounds), 90 mm riot cannon x 1, anti-labor stun stick x 1
Minimum revolving radius: 3.90 metres

The Ingram AV-98 (AV stands for "Advanced Vehicle") was developed specially for the police force to combat labor crime. It is styled in a way to look menacing. The main unit comes with two weapons; an electric baton (or stun stick, a weapon that can stop labors with high powered electric currents) which is stored under it's shield in it's left arm, and a 37mm revolver cannon, stored in it's left leg. The Second Unit of the SV2 use these labors. Ota's AV-98 has a customised head which is very different to the standard issue.

AV-X0 (AV-2) Type X-0 (Zero)

AV-X0 Zero front AV-X0 Zero rear

Specifications:

Unit type: AV Project prototype anti-labor crime patrol labor using HOS System
Manufacturer: Shinohara Heavy Industries, Hachioji Factory
Commencement of sales: by end of 2000 AD (as AV-0 Zero)
Height: 8.32 metres
Width: 4.51 metres
Standard weight: 6.21 tons
Full equipment weight: 6.98 tons
Maximum weight lifting capacity: 3.20 tons
Armour materials: fibre reinforced material (aluminium/steel) and carbon fibre reinforced material
Standard equipment: large shield x 1, anti-labor stun stick x 1
Optional equipment: compatible with AV-98 Ingram optional equipment, with exclusive options currently in development
Minimum revolving radius: 3.20 metres

Seen only in the first Patlabor film, variants of this design were later reused as the AV-0 Peacemaker in the TV series and P-Series OVAs.

MPL-96 Asuka 96

Asuka 96 front Asuka 96 rear

Specifications:

Unit type: law enforcement anti-labor crime patrol labor
Manufacturer: Shinohara Heavy Industries
Commencement of sales: October 1996 AD
Height: 5.62 metres
Width: 4.32 metres
Maximum weight lifting capacity: 1.20 tons
Armour materials: high-tension steel
Standard equipment: none
Optional equipment: various
Minimum revolving radius: 5.20 metres

Based upon an old construction labors, these labors were modified to create the first real Patrol Labor. The first unit of the SV2 in the original OVA, and second unit in the first episode of the TV series used these labors. They are fairly clunky and weren't much use against many criminal labors.

MPL-97S Python

Python

Specifications:

Unit type: law enforcement anti-labor crime patrol labor
Manufacturer: Manabe Heavy Industries
Commencement of sales: November 1997 AD
Height: 7.80 metres
Width: 4.60 metres
Standard weight: 7.25 tons
Full equipment weight: 7.85 tons
Maximum weight lifting capacity: 2.60 tons
Armor materials: high-tension steel
Standard equipment: stun stick x 1, large shield x 1
Optional equipment: various
Minimum revolving radius: 5.90 metres

Used by the first unit of the SV2 in the TV series. Later in the series they become training labors when the first unit upgraded to the AV-0 Peacemaker.

AV-02

AV-02 front AV-02 rear

Specifications:

Unit type: law enforcement anti-labor crime patrol labor
Manufacturer: Shinohara Heavy Industries, Hachioji Factory
Commencement of sales: Circa 2000 AD
Height: 8.30 metres
Width: 4.37 metres
Standard weight: 5.89 tons
Maximum weight lifting capacity: 2.45 tons
Armour materials: fibre reinforced plastic and carbon fibre reinforced material
Standard equipment: 37 mm revolver cannon x 1 (6 rounds), 90 mm riot cannon x 1, anti-labor stun stick x 1
Minimum revolving radius: 3.99 metres

Used by the SV2 in the second Patlabor film, the designs of these labors are based upon the AVS-98 Economy labor seen the latter part of the TV series.

Type-99 Roadrunner

Type-99 Roadrunner

Specifications:

Unit type: quick response traffic control labor

Used for traffic control by the Tokyo Highway patrol, its arms and legs will extend from its basic 'car' mode, allowing it to literally ride over other vehicles and manipulate objects.

AV-98T Dauphan

Dauphan front Dauphan rear

Specifications:

Unit type: training type patrol labor
Manufacturer: Shinohara Heavy Industries, Hachioji Factory
Height: 7.54 metres
Width: 4.25 metres
Standard weight: 5.50 tons
Full equipment weight: 6.08 tons
Maximum weight lifting capacity: 2.40 tons
Armour materials: high-tension fibre and carbon fibre reinforced plastic
Standard equipment: various training equipment
Minimum revolving radius: 4.00 metres

A police training labor first seen in the second episode of the TV series.


Labor Carrier (Original OVA Version)

Labor Carrier

The labor carrier from the first OVA series and the manga. This carrier was used by Division 2. The picture above shows the hydraulic labor lifter in both upright and normal positions.

Command Car (Original OVA Version)

Command Car front Command Car rear

The Command Car from the original OVA series and the manga. Both Division 1 and 2 use the same type of Command Car. The "Forward" in the Patlabor team relays information to the Police labor and assess situations from this vehicle. Built like a riot vehicle, it can take a lot of punishment, which is just as well when dealing with rouge labors.

Type-99 Labor Carrier

Labor Carrier front

Labor Carrier rear

Specifications:

Unit type: Labor carrier
Manufacturer: Yotsubishi Heavy Industries
Length: 18.18 metres
Width: 5.45 metres
Weight: 13.52 tons (curb)
Maximum Load: 12.00 tons
Power plant: V16; 12,000cc; Turbo + SC; water cooled
Output: 450PS @1,500 rpm (Hp); 95Kg/m @800 rpm (torque)
Top Speed: 100km/h (empty) / 80Km/h (loaded)
Standard Equipment: None

Purposely built for the Ingram 98-AV, this carrier can be used to service and repair the labors while on a mission. It also be used to recharge the labor's batteries, and is fitted with spare labor parts and spare battery packs. The carrier is quite large and takes up nearly two lanes on the highway! Used by Division 2, this version of the carrier was seen in all versions of the anime except the original OVA series, and made it's debut in the first Patlabor movie.

Type-98 Command Car

Command Car front Command Car rear

Specifications:

Unit type: Special control vehicle
Manufacturer: Yotsubishi Motors Co., Ltd
Length: 3.45 metres
Width: 1.62 metres
Weight: 0.957 tons (curb)
Power plant: In-line 4 OHC; 1,600cc; water cooled
Output: 80PS @4,500 rpm (Hp); 15Kg/m @3,000 rpm (torque)
Top Speed: 145km/h
Standard Equipment: Search light & Mk.47 radio

Unlike the the Command Cars from the original OVA series, these cars are built more for mobility rather than to protect the "Forward". Still, they're pretty heavily protected. These cars come with standard issue shotguns. They are used by Division two in all versions of the anime except the original OVA series, and they made their debut in the first Patlabor movie.

Revolver Cannon

Revolver Cannon

This 37mm revolver cannon which is standard issue in the Ingram 98-AV, is quite literally a giant gun scaled up from a standard issue police revolver. As you can see there are two variants of this gun seen in Patlabor. It can fire 6 rounds, but must be manually re-loaded. The gun is stored in the Ingram 98-AV's right leg in a mechanical compartment, which opens up and out when needed. The Ingram's right arm is able to extend down and reach for the gun, which eliminates the need for the pilot to reach down to retrieve the gun from the leg.

Riot Cannon

Riot Cannon

This 90mm Riot Cannon is guaranteed to be able to stop any labor dead. Just like the Revolver, the design is scaled up to labor size from a standard police issue shotgun. Used in extreme situations, this cannon is made for use with the Ingram 98-AV. As you would have guessed, this is Ota's favourite weapon.

Stun Stick

Stun Stick

Used to disable labors via a large electric current, this weapon is used to end situations without the use of (much) violence. It is stored under the Ingram 98-AV's shied on it's left arm.

ARL-99B Helldiver

ARL-99B Helldiver front ARL-99B Helldiver rear

Specifications:

Unit type: airborne operations military labor
Manufacturer: Shinohara Heavy Industries, Hachioji Factory
Commencement of deployment: April 1999 AD
Height: 7.95 metres
Width: 4.55 metres
Standard weight: 5.75 tons
Full equipment weight: 6.81 tons
Maximum weight lifting capacity: 3.10 tons
Armour materials: fibre reinforced plastic and carbon fibre reinforced material (aluminium steel)
Standard equipment: 40 mm rapid-firing machinegun x 1
Optional equipment: parachute sack x 1, smoke discharger x 8, TOW anti-tank missile launcher x 1
Minimum revolving radius: 3.90 metres

The main military labor used in Patlabor. Captain Fuwa's team pilots these labors.

UAL-97B Samson

UAL-97B Samson front UAL-97B Samson rear

Specifications:

Unit type: military type labor
Manufacturer: Hishii Heavy Industries
Commencement of sales: June 1997 AD
Height: 9.40 metres
Width: 6.35 metres
Standard weight: 7.60 tons
Full equipment weight: 8.27 tons
Maximum weight lifting capacity: 3.25 tons
Armour materials: high-tension steel
Standard equipment: smoke discharger, infra-red search light x 1, Mk.22 20 mm minigun x 1
Optional equipment: 90 mm cannon x 1, multiple missile launcher x 1

GSG-9 Brocken

GSG-9 Brocken front GSG-9 Brocken rear

Specifications:

Unit type: Grenzsh Ytzgruppe-9-use counter-terrorist commando military labor
Manufacturer: SEE (Schaft Enterprises Europe)
Commencement of sales: September 1999 AD
Height: 8.70 metres
Width: 4.74 metres
Standard weight: 8.23 tons
Full equipment weight: 9.02 tons
Maximum weight lifting capacity: 4.00 tons
Standard equipment: none
Optional equipment: smoke discharger x 6, 40 mm rapid-firing machinegun x 1, extra body armour
Minimum revolving radius: 6.20 metres

Type-5G/1C Grau-Bear

Type-5G/1C Grau-Bear front Type-5G/1C Grau-Bear rear

Specifications:

Unit type: military type labor
Manufacturer: SEE (Schaft Enterprises Europe)
Commencement of sales: October 1997 AD
Height: 7.68 metres
Width: 6.43 metres
Standard weight: 8.02 tons
Full equipment weight: 8.19 tons
Maximum weight lifting capacity: 2.60 tons
Armour materials: fibre reinforced plastic
Standard equipment: none
Optional equipment: various
Minimum revolving radius: 5.00 metres

Construction Labors

H-09 Bulldog

Bulldog front Bulldog rear

Specifications:

Unit type: Construction Labor
Manufacturer: Hishi Heavy Industries
Commencement of sales:
Height: 6.21 metres
Width: 4.96 metres
Standard weight: 7.83 tons
Full equipment weight: 8.21 tons
Maximum weight lifting capacity: 4.20 meters
Standard equipment:
Minimum revolving radius: 6.20 metres

Asuka 96 (Taisyo)

Asuka 96 front Asuka 96 rear

Specifications:

Unit type: Construction Labor
Manufacturer: Shinohara Heavy Industries
Commencement of sales: October 1996 AD
Height: 5.62 metres
Width: 4.32 metres
Maximum weight lifting capacity: 1.20 tons
Armour materials: high-tension steel
Standard equipment: none
Optional equipment: various
Minimum revolving radius: 5.20 metres

HL-96 Tairant 2000

Tairant 2000

Specifications:

Unit type: Construction Labor
Manufacturer: Hishii Heavy Industries
Height: 8.02 metres
Width: 4.72 metres
Standard weight: 12.03 tons
Full equipment weight: 12.65 tons
Maximum weight lifting capacity: 3.7 tons
Standard equipment: none
Armour materials: fibre reinforced plastic
Minimum revolving radius: 7.80 metres

Boxer ASV99

Boxer front Boxer rear

Specifications:

Unit type: Construction Labor
Manufacturer: Shinohara Heavy Industries
Height: 7.19 metres
Width: 4.12 metres
Standard weight: 8.25 tons
Full equipment weight: 9.00 tons
Standard equipment: various

TFV-97EX Clubman-Hileg

Clubman-Hileg

Specifications:

Unit type: Construction Labor
Manufacturer: Shinohara Heavy Industries
Height: 8.85 metres
Width: 6.19 metres
Standard weight: 13.26 tons
Full equipment weight: 13.30 tons
Maximum weight lifting capacity: 40.00 tons
Armour materials:
fibre reinforced plastic and carbon fibre reinforced material (aluminium steel)
Minimum revolving radius: 3.0 metres

Pickle KV-98

Pickle

Specifications:

Unit type: Construction Labor
Manufacturer:
Height: 10.56 metres
Width: 6.70 metres
Full equipment weight: 9.85 tons
Armour materials: Strengthened Steel
Standard equipment:
Minimum revolving radius:

M135 Frogman

Frogman front Frogman rear

Specifications:

Unit type: underwater construction and exploration type labor
Manufacturer: Hishikawajima Heavy Industries
Height: 7.12 metres
Width: 4.29 metres
Standard weight: 13.56 tons
Full equipment weight: 14.32 tons

Celkee-H10

Celkee front Celkee rear

Specifications:

Unit type: underwater construction type labor
Manufacturer: Hishi Heavy Industries
Height: 7.95 metres
Width: 4.02 metres
Standard weight: 9.58 tons
Full equipment weight: 10.15 tons
Maximum weight lifting capacity: 1.0 tons
Standard equipment: none
Armour materials: titanium alloy

SOV-9900 Seadog

Seadog front Seadog rear

Specifications:

Unit type: underwater construction and exploration type labor
Manufacturer: Buchiyama Heavy Industries
Height: 6.3 metres
Width: 4.72 metres
Standard weight: 9.88 tons
Full equipment weight: 10.23 tons
Standard equipment: none
Armour materials: strengthened steel
Minimum revolving radius: 7.80 metres

Type-R13EX Phantom

Type-R13EX Phantom front Type-R13EX Phantom rear

Specifications:

Unit type: test type combat robot labor
Manufacturer: Schaft Enterprises Japan
Commencement of sales: 1999 AD
Height: 8.60 metres
Width: 4.70 metres
Standard weight: 9.50 tons
Full equipment weight: 9.98 tons
Maximum weight lifting capacity: 4.00 tons
Armour materials: carbon fibre reinforced material (possibly with composite armour)
Standard equipment: head LASER beam cannon x 2, jamming pod
Minimum revolving radius: 6.20 metres

A mysterious labor created by Schaft to develop military labors. It appears in the TV series.

Type J-9 Griffin

Type J-9 Griffin

Specifications:

Unit type: technical experiment type labor
Manufacturer: Schaft Enterprises Japan
Height: 8.55 metres
Width: 4.60 metres
Dry weight: 7.15 tons
Full equipment weight: 7.60 tons
Maximum weight lifting capacity: 3.50 tons
Armour materials: fibre reinforced plastic/carbon fibre reinforced material/titanium alloy
Standard equipment: flight system backpack (afterburner-equipped turbojet engine x 2, foldable wing x 2), ASURA operating system
Optional equipment: underwater system backpack (waterjet engine x 2)
Minimum revolving radius: 5.00 metres

A black labor that first appears in the TV series. The Griffin is an experimental labor designed by Schaft to develop labor components for military and civilian applications. It is piloted by a young boy named Bud Renard.

SRX-70

SRX-70 front SRX-70 rear

Specifications:

Unit type: prototype patrol labor
Manufacturer: Toyohata Auto/Schaft Enterprises Japan
Commencement of sales: August 1999 AD (as SR-70 Saturn)
Height: 7.90 metres
Width: 4.40 metres
Standard weight: 5.90 tons
Full equipment weight: 6.15 tons
Maximum weight lifting capacity: 2.80 tons
Armour materials: fibre reinforced plastic and carbon fibre reinforced plastic
Standard equipment: 42 mm pistol x 1
Minimum revolving radius: 4.00 metres:

First seen in TV series, episode 7, "Model 97's New Replacement".

AVS-98 Economy

AVS-98 Economy

Specifications:

Unit type: AV Project prototype labor
Manufacturer: Shinohara Heavy Industries, Hachioji Factory
Commencement of sales: August 1998 AD
Height: 8.20 metres
Width: 4.37 metres
Standard weight: 5.89 tons
Maximum weight lifting capacity: 2.45 tons
Armour materials: fibre reinforced plastic and carbon fibre reinforced material
Standard equipment: 37 mm revolver cannon x 1 (6 rounds), 90 mm riot cannon x 1, anti-labor stun stick x 1
Minimum revolving radius: 4.00 metres

HAL X-10

HAL X-10

Specifications:

Unit type: experimental heavy attack military labor
Manufacturer: Shinohara Heavy Industries and Hishii Heavy Industries
Commencement of sales: ready for deployment in 2005 AD (first mass production unit planned to be ready in October 2003 AD)
Height: 9.03 metres (11.83 meters maximum)
Width: 7.15 metres
Standard weight: 17.41 tons
Full equipment weight: 20.28 tons
Maximum weight lifting capacity: 43.00 tons (on all 4 legs)
Armour materials: high-tension carbon reinforced material with composite armour
Standard equipment: ATM launcher x 1, missile launcher x 9, smoke discharger x 12, anti-aircraft gun x 1
Optional equipment: 135 mm smooth-bore cannon x 1 (replaced ATM launcher)
Minimum revolving radius: 5.88 metres

Gundam

Gundam (ガンダム Gandamu?) is one of the longest running series of anime featuring giant robots or mecha, created by Sunrise. Gundam is the collective term for the Universal Century (UC) series like Mobile Suit Gundam and series in alternative timelines, such as Gundam Wing, Gundam X or Gundam SEED. The name "Gundam" itself stems from a variety of theoretical sources, most commonly attributed to a need to conform with common giant robot naming conventions during the 1970s.
RX-78-2 Gundam (Art by Katoki Hajime)
ガンダム
(Gundam)
Demographic Shonen, Seinen
Genre Action, Drama, Mecha, Political Thriller, Real Robot, Science Fiction



Overview

[edit] Concept

The original design of the three primary mobile suits in Mobile Suit Gundam, from left to right: "Gundam", "Guncannon" and "Guntank"
The original design of the three primary mobile suits in Mobile Suit Gundam, from left to right: "Gundam", "Guncannon" and "Guntank"

Mobile Suit Gundam was developed principally by Yoshiyuki Tomino, along with a changing group of Sunrise creators who went under the collective pseudonym "Hajime Yatate".

During its conceptual phase, the series was originally titled Freedom Fighter Gunboy or simply Gunboy, because the title robot was armed with a gun and the target demographic was young boys. In the early stages of production, there were numerous references to the word freedom, such as the White Base being originally named Freedom's Fortress, the Core Fighter as the Freedom Wing, and the Gunperry named the Freedom Cruiser. The collective Yatate team combined the English word Gun with last syllable of the word Freedom, Dom, to form the word Gundom. Tomino then changed the name to the current title Gundam, suggesting that the name Gundam signifies a power wielding a gun that is strong enough to hold back enemies like a dam holds back floods.

Gundams are usually not sentient robots, but rather large, bipedal vehicles controlled by their human pilots in cockpits. Like many of the "mobile suits" appearing in the series, a Mobile Suit (the name for these vehicles, including the Gundam) is usually piloted from the torso area with a camera built into the head, transmitting the image to viewscreens in the cockpit, allowing the pilot to perceive the outside world. Some exceptions have been known to mount cockpits on other areas (Like the mobile suit's head, which is the case in the Guntank model).[1] There are sentient ones, however. In the plot of Gundam Sentinel, the computer called A.L.I.C.E. was specified to have developed its own emotion, wanting to become human at its destruction in the very end of the story. In the Story Blue Destiny, four suits (in which one of them is not a Gundam and one got a GM head but have an RX-79[G] body) mounted with the EXAM system all shared a Newtype human soul inside them and can act on their own and will go berserk when meeting each other since it will be like asking a human to attack him/herself.[2] These are, however, the only canon and specified plot that contains sentient Gundams.

Innovation

Gundam is a turning point in the history of anime and manga, as it is credited for inspiring more mature presentation of characters with development and feelings that cannot be easily separated into black or white. It also pioneered the Real Robot genre. The Real Robot genre differs from its Super Robot forebearers on a few stylistic and thematic points such as attempts at realism in robot design and weaponry, as well as the thematic and ethical roles of the robots themselves (popularly known in English as mecha, a re-borrowing of the Japanese abbreviation for the English word "mechanical"). Zambot 3 was an earlier program by Tomino in which he began developing the ideas that in Gundam, along with The Super Dimension Fortress Macross, would form the basis of the genre.

The main theme of all the various Gundam series is always the harsh depiction of the atrocities of war. All the machines, including the Gundams, are always depicted realistically; that is, they run out of energy and ammunition, they break and malfunction like all machines eventually do. The technology, at least that of the Universal Century, is practical and is either derived from true science, including Lagrange points in space, the O'Neill cylinder as a living environment, or at least well-explained technology that is potentially feasible, and/or requiring only a few fictional elements inserted into real science to function. (Minovsky Physics, as a means of energy production from helium-3).

The narrative revolves around the emotions of the characters, who are usually thrown into conflict without much choice and faced with the death, destruction and dehumanization inherent to war. With few exceptions (mostly in side stories), there are no absolute heroes and villains; all have their motives, failings, and virtues. Political battles are as likely to determine the outcome of battles as the heroes, as it often is in real wars. Gundam also features debate on various important philosophical issues and political ideals - both historical ones, and some of those likely to crop up in the future. Of particular note are the frequent explorations of the nature and meaning of war, the ideal of pacifism, and the continuing evolution - natural or engineered - of humanity and its consequences. These are often framed in the series as a debate between the protagonist and antagonist over the course of a duel, as they try to convince each other of the rightness of their causes.

Finally, most of the stories are basically structured as coming-of-age dramas, where the main protagonist (and sometimes his main antagonist) and most of the cast personalities, points of view, and actions may (or may not) change dramatically as the events on the series unfold. This makes the plot seem more realistic. In early Super Robot series, the hero and cast usually act in the same predictable manner in most episodes, occasionally seeming to have no connection between the episodes. In the various Gundam series the characters' personalities and actions are transformed/developed by the turn of events surrounding them; some achieve their goals, others are hardened by war, and some even switch sides (whether for their own agendas, or even following their consciences after a change of philosophy). The best example of this is how the personalities of longtime rivals Amuro Ray and Char Aznable are influenced by their experiences in the Gundam saga.

Distinctive characteristics

Gundam is the name or nickname of several mobile suits or mobile fighters, although some works such as G-Saviour and Mobile Suit Gundam: MS IGLOO do not have units named Gundams.

In the Universal Century timeline, Gundam is the name of the Earth Federation's first experimental general-purpose mobile suit, which is incredibly powerful compared to most of the mass-produced models eventually used by either side. Afterwards, many powerful mobile suits based on the Gundam's design also carry the name, such as the Gundam Mk. II, Zeta Gundam, Victory Gundam, etc.. All Mobile Weapons have serial numbers, usually additions to previous Mobile Weapons in its lineage. For example, the Earth Federation (Chikyū Renpō, 地球連邦) in the Universal Century universe used "R" (from renpō) to designate their mobile suits, with "X" for experimental units, "GM" (Gundam Mass-produced\General Machine) or "GC"(Guncannon, another V-project mobile suit) for production mobile suits derived from the original V-Project suits and "MS" for mass-produced mobile suits derived from One Year War-era Zeon mobile suits.

In the Future Century timeline, the word Gundam refers to a colony's entry in the Gundam Fight, a competition that determined which colony would rule the Earth for the next 4 years. The pilots who use these Gundams are known as "Gundam Fighters." However, some suits that are called Gundams are not entries in the Gundam Fight at all, the most operative examples being the Devil Gundam and the Rising Gundam.

In the After Colony timeline, the word Gundam refers to most mobile suits constructed out of a special alloy, called Gundanium, which can only be mined and produced in space. This alloy gives the Gundams high resistance to conventional weaponry and renders them stealth under radars due to its nature of absorbing electromagnetic waves. Every Gundam has a unique name that befits the nature of the suit and/or its origins, such as Wing Gundam, Gundam Heavyarms, Sandrock Gundam, Gundam Deathscythe, or Shenlong Gundam.

The After War timeline is a loose continuation of the Universal Century continuity. It represents a 'What-If' scenario and many of the mecha designs are loosely based on UC suits.

In the CC (Seireki) timeline, the name Gundam is given to the White Doll/Turn A mobile suit by Corin Nander. Corin Nander was an ace pilot who was placed under suspended animation as punishment and the color scheme of the Turn A mobile suit reminds him of the Gundam mobile suits from previous eras.

In the Cosmic Era works, the word Gundam is never used in an official sense, apart from in the Chinese language translations of the manga. However, there are numerous mobile suits which share the properties of Gundams from other series. In an informal homage to other Gundam series, all of these unique mobile suits use operating systems with complicated acronyms, and these are always backronyms of the word Gundam. Most characters simply refer to these units by their names, such as Duel, Buster, Blitz, Strike, or Aegis, but a select few characters refer to them as Gundams, a trend which started with Kira Yamato and spread to a few close friends, as well as the subordinates of Neo Roanoke, who subconsciously remembers the term despite a form of amnesia. The name is used widely outside the animation in the merchandising of Cosmic Era toys and models.

The different series have had different ways of maintaining the tradition, and the only unique feature that all Gundams have in common is the name. The following characteristics are distinctive (but not unique) to many Gundams:

The first Gundam "RX-78 Gundam"
The first Gundam "RX-78 Gundam"
  • Humanoid form.
Exceptions: MSA-0011[Bst] S Gundam Booster Unit Type, JDG-009X Devil Gundam and certain other mobile fighters
  • Face with two human-like eyes, which flash when the unit is activated
Exceptions: MSZ-006-X1 Prototype Zeta Gundam X1, F70 Cannon Gundam
  • V-fin (V-shaped) communication array on the head, more often than not, painted gold (gold plated), sometimes units possess two V-fins
Exceptions: LM312V06 Victory Gundam Hexa, Rx-79 (G) Gundam Ez8, Turn A Gundam (its fin is placed on the chin) Rx-0 Unicorn (The fin is mounted on the head like a Unicorn's horn, and later folds out into a V-Fin when the NT-D is activated.)
  • Mohawk-like crest on the head.
  • A prominent red, blue or yellow "chin" or goatee, initially thought to be a mere stylistic touch, but may actually be a cover for a port to transfer data between the Gundam and an outside computer (some fans also speculate that it is a heat vent for the Gundam's on-board computer). Alternatively the blueprints for Gundam Deathscythe Hell in episode 25 of the Gundam Wing series labeled it a "(Gyro) Balancer."
Exceptions: MSZ-006 Zeta Gundam and its mass-production version MSZ-006 Zeta Plus, MSA-0011 S Gundam and its variants including MSA-0011(Ext) Ex-S Gundam, ORX-013 Gundam Mk-V, various others.
  • In any given series, at least one Gundam, usually the one piloted by the hero of the story, will have a blue torso and white limbs and head - the so called parade colours. Yellow and/or red highlights are often added.
Exceptions: In Mobile Suit Gundam: Char's Counterattack, the RGZ-91 Re-GZ had bluish limbs, and the RX-93 Nu Gundam had a black torso (later retconned to dark navy blue). And in Mobile Suit Gundam: The 08th MS Team, the RX-79(G) Gundams have grey limbs, and the Gundam Ez8 has yellowish limbs and a mostly green torso, In Gundam Seed Kira Yamato's gundam ZGMF-X10A Freedom has a black torso with blue and red highlights and in Gundam Seed Destiny the ZGMF-X20A Strike Freedom has gold hightlights added to it along with the black,red and blue highlights.
  • Usually have two vents in the head on the 'mouthplate' area.
Exceptions: MSZ-006 Zeta Gundam, RX-93 Nu Gundam (it has three), RX-78GP02A Gundam Physalis and various others in the FC and CE timelines. Also the Gundam Exia has no vents on the mouthplate.
  • Last but not least, general superior overall performance in comparison to other mobile suits of its own era. Mass production Mobile Suits from later times may equal or surpass an outdated Gundam's performance. (in following with the Real Robot theme)

The Huckebein mecha of the Super Robot Wars series also share many of the characteristics of Gundams.

Calendar systems

The majority of Gundam works, including the earliest ones, take place in the Universal Century calendar system. Later series are also set in alternate calendars or timelines that are mostly unrelated to the UC system. There is a basic premise or back-story common to all Gundam calendar systems: in each timeline, Earth has at some point established space colonies within the Solar System but eventually engages in an armed conflict against them. On a side note, at least two calendar systems are initially numbered after the year that the series premiered, for example: Mobile Suit Gundam takes place UC 0079, it premiered in 1979, New Mobile Report Gundam Wing takes place AC 195, it premiered in 1995. In addition, the initials for the Cosmic Era calendar system, C.E., are the same for Common Era, another way of saying AD.

  • Mobile Fighter G Gundam takes place in the Future Century. In this timeline, the space colonies have gained the upper hand over Earth and consequentially attempt to put an end to the internal power struggles now plaguing the home planet.
  • Mobile Suit Gundam Wing takes place in the After Colony calendar system, referring to the years after the foundation of the first space colony. Unlike in the Universal and Future Centuries, Earth firmly maintains repressive control over its colonies in this timeline.
  • After War Gundam X takes place in the After War calendar system, referring to the years after the conclusion of the 7th Space War, in which the Earth was devastated by massive colony drops. As a result, the story features distinct post-apocalyptic undertones in addition to the common space war themes.
  • ∀ Gundam takes place in the CC (正歴 Seireki?) calendar system, which the director Yoshiyuki Tomino intended as the distant future of all previous timelines. The CC sees the colonies becoming much stronger than their home planet but, unlike in the FC, taking more aggressive stance towards it.
  • Mobile Suit Gundam SEED, its sequels, and spinoffs take place in the Cosmic Era, with "C.E." referring to the years after the foundation of the first space colonies. This timeline mostly mirrors the UC's balance of power between Earth and the colonies, and "G.U.N.D.A.M." acts here as an acronym for a variety of things (see also Mobile Suit Operation System).
  • The latest entry of the franchise, Mobile Suit Gundam 00, will be the first to occur in the Anno Domini (西暦 Seireki?) timeline.

English-speaking fans have interpreted "Seireki" (a wordplay homonym of the Japanese term for the A.D. Western calendar) to mean "Correct Century" or "Correct Calendar," but Sunrise itself has not established an English translation for "Seireki" or the English abbreviation expansion for "CC". Bandai and Japanese-speaking fans unofficially refer to projects not directly related to the first Gundam series or its staffers (such as Gundam Sentinel and G Gundam) as "Another Gundam" stories, and to projects made after 1989 as "Heisei Gundam" stories. On the survey for the game that would become Gundam: True Odyssey, the Cosmic Era series (including Astray) were collectively referred to as "21st Century First Gundam" (a reference to Mobile Suit Gundam, also known as First Gundam). English-speaking fans have used "Alternate Universe" or "AU" as a nickname for the stories that do not take place within the Universal Century timeline, but this unofficial nickname is not used in Japan.

The Gundam franchise

Animated/live-action series and movies

In order of release:

For the listing of the series on chronological order of the depicted events, see the individual timelines' pages.

Original design series/variations

Due to the sheer popularity of the Gundam franchise, especially the Mobile Suit design, several Original Design series were published. These series are drawings and precise specifications for additional Mobile suit units not found in the original animated material.

  • Mobile Suit Variations (1983) - also known as MSV, the variations from the One-Year War, considered to be official and canonical
  • Mobile Suit X (1984) - also known as MSX, new models for a proposed but never produced new animation series, considered to be official and canonical
  • Z-MSV - variations from the Zeta Gundam series
  • ZZ-MSV - variations from the Double Zeta Gundam series
  • CCA-MSV - variations from the Char's Counterattack movie
  • Kunio Okawara's MS Collection (M-MSV) - Kunio Okawara's personal reinterpretations
  • F91-MSV - variations from the F-91 movie
  • V-MSV - variations from the Victory series
  • SEED-MSV - variations from the SEED series
  • SEED Destiny MSV - variations from the SEED Destiny series

Manga and novels

The manga narration of the original series is published in English in North America by a variety of companies, such as Viz Media, Del Rey Manga, and TOKYOPOP, among others. Gundam manga is also published in English in Singapore by Chuang Yi.

Video games

Following the popularity of Gundam, various video games feature original characters previously not found in other media. Some video games have been converted into comics or novels.

Games Book Title Book Type
Mobile Suit Gundam Side Story Gundam Blue Destiny Comic
Gundam Side Story: Rise from the Ashes 機動戦士ガンダム外伝―コロニーの落ちた地で…〈上〉角川スニーカー文庫
機動戦士ガンダム外伝―コロニーの落ちた地で…〈下〉角川スニーカー文庫
Novel
Mobile Suit Gundam Lost War Chronicles 機動戦士ガンダム戦記―Lost War Chronicles〈1〉角川スニーカー文庫
機動戦士ガンダム戦記―Lost War Chronicles〈2〉角川スニーカー文庫
Novel
Mobile Suit Gundam: Zeonic Front ZEONIC FRONT―機動戦士ガンダム0079〈1〉角川スニーカー文庫
ZEONIC FRONT―機動戦士ガンダム0079〈2〉角川スニーカー文庫
Novel

There is also a Unreal mod called Mech Assault Genesis, based on Gundams.

A mod for StarCraft originally named GundamCraft, but later changed due to Blizzard's request of name change to Gundam Century, featured all buildings, units, images and sounds to that off the UC Timeline. The Developer, Stuart Ng of Genesoul.net has stopped the project.

Super Robot Wars

The Gundam metaverse makes regular appearances in the Super Robot Wars series by Banpresto. In fact, there hasn't been a single non-Original Generation game which hasn't featured at least one Gundam series and characters. Some series come and go however, but Amuro Ray, often in the RX-93 Nu Gundam, is a regular character and has actually never missed a single game. This changed in Super Robot Wars J for the Game Boy Advance and Super Robot Wars W for the Nintendo DS. So far, almost every single major Gundam series and then some has made at least one appearance in the series.

The Mobile Suit units are considered the representing unit in the "Real Robot" type of mecha. The games units are often separated by being "Super Robots" (powerful mecha that often have near-limitless powers and technology, but have a shorter range of movement), and "Real Robots" (mecha that are physically weak, but have a wide range of movement for the most part). There have been so many Mobile Suit units that it's impossible to tell a distinct style, however generally Mobile Suits are extremely agile and have an enormous variety of different weapons.

Series based on Gundam models

Although not directly related to Gundam, these series incorporate Gundam models as part of the stories. It is also noted that Genshiken and Sgt. Frog was created by subdivision of Bandai, Media Factory and Sunrise respectively:

Merchandise

Bandai, the primary licensee of the Gundam trademark, makes a variety of products for the Gundam fan. Other companies produce unofficial toys, models, t-shirts, etc..

Categories of products include the Mobile Suit In Action or MSiA action figures, and Gundam Model Kits in several scales and complexity levels. Generally, each series listed above will have its own set of products, although the MSiA and Gundam Models lines, such as High Grade Universal Century may extend across series.

Internet

Bandai maintains a number of sites to promote various Gundam projects. Most prominent amongst these is Gundam Perfect Web, the main official Japanese site. Its English language counterpart is the US maintained Gundam Official. For a brief trial period in 2005, the site hosted the Gundam Official User Forum. These forums were based on the existing fan forum Gundam Watch and made use of many of its staff. When the project was retired, Gundam Watch was reborn before passing the torch onto Gundam Evolution, which maintains many of the same traditions and staff.

A number of series specific websites have been produced. These are often available for a limited time, usually to promote a DVD release. Common content includes character and mecha listings, lists of related merchandise and pay-for-download content. 'Special' pages are also frequent, often presenting downloadable wallpaper or a small game. The Superior Defender Gundam Force site for example offers a game where players take the role of villain Commander Sazabi, attempting to blast Zapper Zaku with his funnels. After completion users are rewarded with a papercraft of the Ark fans featured frequently in the show's second half.

Japanese agriculture ministry

On October 5, 2007, an employee in Japan's agriculture ministry was reprimanded for allegedly contributing 260 times to the Japanese-language Wikipedia article about Gundam. Ministry official Tsutomu Shimomura noted, “The agriculture ministry is not in charge of Gundam.” [3]

See also

Bibliography

References

  1. ^ Gundam Sentinel
  2. ^ Mobile Suit Gundam Blue Destiny
  3. ^ http://ap.google.com/article/ALeqM5gGIkWvSmGccHluJXt5qKP3bVdFKQD8S2T2L80

External links

Tuesday, October 16, 2007

Mini 4WD

Mini 4WD


Rising Trigger from Tamiya and upgradeable components
Rising Trigger from Tamiya and upgradeable components

A mini 4WD is a 1:32-sized[1] battery powered race car without remote control. The walls of the track provide for the steering mechanism. Mini 4WD is also dubbed mini yonku (ミニ四駆) in Japanese.[2]

History

Mini 4WD was first created by the Japanese company Tamiya in 1982. Since then racing and tuning up mini 4WD cars have become a hobby for people across the world[3].

Other companies have ventured into the Mini 4WD market, and they include Tokyo Marui, Kyosho, Academy, Auldey, Okami, Gokey, HJH, Twinkk, and AA. Many of them introduced their own lines of mini cars, while some produce replicas of Tamiya cars, i.e. "Tamiya clones".[4] The clones were a more affordable alternative to the more expensive Tamiyas, which gained popularity in the Philippines in the early 2000s, as well as several Asian nations.

To feed on the high popularity of the cars, Tamiya commissioned Shogakukan, a Japanese publishing company, to produce two anime TV series based on the Mini 4WD cars: Dash! Yonkuro in 1989[5] by Zaurus Tokuda, Bakusou Kyoudai Let's & Go in 1996[6], Bakusou Kyoudai Let's & Go WGP, Bakusou Kyoudai Let's & Go MAX, and finally Let's & Go!! Tamiya, The Movie.

Since 1997, mini 4WD cars have been availed in the United States[7]. Beginning with Racing, Tamiya's different Mini 4WD series include Super, Fully Cowled, Aero, and Mighty. Tamiya used to annually hold the Great Japan Cup, but the company stopped it in 1999 to promote their new product, "Dangun Racer", begun in year 2000. The latest Tamiya Mini 4WD model is the "Mini 4WD Pro", introduced in 2005.[8] This is the fastest Mini 4WD product available out of the box, due to its super-efficient, completely redesigned internal layouts: polycarbonate body, double-shaft motor in the center, and the batteries on either side of the motor to allow low and balanced center of gravity[9].

Mini 4WD Assembly

Mini 4WD can be purchased in hobby stores or online. Few companies do not include an electric motor required for the car to function. The car can be powered by AA batteries, including rechargeable batteries. Its body frame has a frontal bumper extending sideways to hold the rollers for the tracks. An optional plastic bumper for the rollers comes for the rear of the body. For 4WD (four-wheel drive), traditional models conjoin the front and back wheels with an aluminum rod; as for the Mini 4WD PRO series, the motor located in the center of the body powers both the front and back wheels. The assembly package should come with a grease for the gears. Although the internal designs for the Mini 4WD's remain the same for the models of the same series, a plastic cover, which attaches with a lock at the back of the car, distinguishes one model from another; additionally, the wings on the plastic covers allow for improved down force and stability.

Upgrading a Mini 4WD

A Mini 4WD fresh out of the box will not be at its optimal level, and must be upgraded in order to participate competitively in racing contests. Tamiya, among other companies offers numerous upgrades to improve speed, stability, and endurance. Weights are also available for balancing. Any additions should keep the speed and mass of the minicar in accordance with each other, so that the gravity would nullify the momentum and imbalance of the vehicle, and prevent accidents at the curves of the courses.

Motor

For faster speed, better motors must be bought and upgraded. This can be done by combining internal parts (i.e. magnets) of different motors or adding homemade magnets or rotors.

There are three specifications that characterize all motors: RPM, torque, and power-consumption[10]. RPM is the speed the motor provides, and the torque its strength. Higher the RPM means higher maximum speed and acceleration rate; Higher torque allows the car to better withstand the difficulties of climbing slope or running through turns.

The mini car should have at least two sets of gears in the assembly package for the motor to spin on. Different types of gears have different ratios of rotation of the motor and the wheel, and they include "3.5:1", "4:1", "4.2:1", "5:1", and "6.4:1". Higher the ratio, better the acceleration rate and torque; lower the ratio, better the maximum speed[11].

Tires and Wheels

It is recommended that, among the different wheels available, the compatible ones must maintain the same size as those from the assembly packet. Smaller the diameter, more stable it is, as the car's center of gravity is lowered. Although one can easily assume that a larger wheel suits a faster car the best, this is not at all the case. Large wheels are for cars with high gear ratio (i.e. "5:1") and weak motor; small wheels are for cars with low gear ratio and strong motor[12]. Wider wheels allow for more stability but suffer from friction, and, thus, speed loss; thinner wheels are intended for speed, but the car could be susceptible to flipping off the track.

There are four types of different wheels: normal plastic, one-way, aluminum, and lock-nut[12]. Normal plastic wheels are fine, but they are not adequate for really fast cars. They become loose after disconnecting them from the axle several times. Additionally, they create drag when the car going through turns as the axle locks the two wheels at same speed, since the outer wheel must cover more distance than the inner wheel (relatively to the turn of the course). One-way wheels allow either side to roll faster than the other when turning, and minimize the speed loss in turns. Aluminum wheels are very light, sturdy, and best for speed. Some aluminum wheels have preventive measures against loosening with the axle. However, lock-nut wheels are the best in preventing the cars from losing the wheels during a run.

There are four types of tires: rubber, sponge, reston, and semi-pneumatic.[13]. Rubber tires come as standard with the Mini 4WD, and, although it has good grip, it is heavy and is susceptible to slipping during rains. The alternate solution to the rubber tire are the reston or sponge tires, which are very light, have good grip, and are better suited for rainy days. Yet, these get dirty easily, and they tend to exhaust the motor.

Bumpers

Bumper is the front of the minicar, and there is an optional bumper attachable on the back of the mini car. Upgrading the bumper is unnecessary, unless, as mentioned above, the car needs more downforce to counter decrease in stability. Additionally, the standard plastic bumpers tend to bend, causing the rollers to run at angles and making the mini car fly off the course. Aluminum bumper is needed to prevent this from occurring.

Roller

Roller is the wheel that rests on either end of the mini car's bumper and glides against the wall of the course. This allows the car to change direction and maintain stability. Conventional roller will do fine on a car with average speed, but, on a much faster car, aluminum or ball-bearing rollers must be purchased to acquire additional downforce and stability. These rollers do not tilt in angle as the conventional plastic rollers, and, therefore, have better chance in preventing the car from flinging off the course. Ball-bearing rollers have small metal balls around the internal ring, on which the roller spins, in order to minimize friction. Some rollers consist of two rollers on a pole -one at the base and other at the top-, so that they may offer the best stability. There are three types of roller arrangements. The first one is in which all rollers are same-sized, and this is for straight courses. The second arrangement, in which larger rollers are stationed in the front, is less stable when running through corners but minimizes speed losses; the third arrangement, in which smaller rollers are put in the front, is more stable when running through corners but the car is more susceptible to speed losses as it pushes into the wall[14].

External links